Outside of the moment-to-moment combat, you can tell Croteam wants to deliver big moments. I mean, sure, the shotgun absolutely wrecks most enemies but having to quickly scan a battlefield and make a plan of attack has yet to get old. Each of them has its own mechanics that force you to quickly prioritize in the middle of a firefight. Again, I’m early, but the way Croteam constantly throws new enemy types at you keeps things fresh. Maybe a better card would get you better performance, but it’s still worth noting that some concessions had to be made to pump up the monster count. And my PC rig has a 2070 in it, so I’m not rocking ridiculously old tech either. There, you’ll see for yourself that the game hitches quite a bit in bigger fights. You can watch me play the first few missions in the video above. However, I am a bit worried that it will melt my computer if it does happen.īecause the thing about putting tons of enemies on the screen at once means that Serious Sam 4 has some technical problems. That said, it’s slowly ramping back up, so I’m hopeful it gets back into at least the hundreds. So, I'm not completely sure if the first mission is just an arbitration. In the follow-up missions I’ve done, that enemy count has gone down quite a bit. but who knows? What I am sure of is that it's a super rad scene. I’m not sure if that’s some kind of technical trick. In the first fight, there are literally thousands of them. The big thing with this latest Sam game is how many enemies they’re able to get on screen at one time. It’s far from a perfect game, but you'd be hard-pressed to find a higher rate of murder per minute than this. So far though, I’m enjoying both the overwhelming fights and the off-brand Duke Nukem humor. To be clear, I’m still relatively early in Serious Sam 4.
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